
Triggers reaction nearby sims will change into Party outfit and start dancing if there is a stereo nearby playing music that they can dance to. Interaction- Party Fun Ditty (non-autonomous): Appears on Piano if Fretful child has 8 or higher Piano skill.Mostly exists as a way to ensure that Fretful children will have some autonomy pull to use instruments, even with little to no skill. Functions almost identically to Practice. Interaction- Fret Studiously (autonomous): Appears on Piano and Child Violin.
Moodlet Replacements- Cool Key Chords (Piano) and Soothing Strings (Violin) give an Inspired moodlet instead of Happy.
Moodlet Replacement- The Inspired moodlet from interactions like "Plunk for Inspiration" is stronger and gives the Jog walkstyle while active.Moodlet Replacement- Bad playing gives a Sad instead of Embarrassed when nearby sims hear your bad playing.
Randomly Inspired moodlet (if both Piano and Violin skill are 5 or higher). Sleepy walkstyle by default (can swap to Jog walkstyle with certain Inspired moodlets, such as from playing music skillfully). Character Values (Parenthood)- Gains some Emotional Control when the trait is added in live mode (e.g. Has privacy settings (can result in embarrassment if somebody walks in while it's going). Interaction- Practice Looking Competent (autonomous): Appears on any mirror. Failure results in negative moodlet for all parties involved. Success results in listeners making a mess and not autonomously cleaning while the moodlet they're given is active. Interaction- Incite Domestic Defiance (non-autonomous): Target another sim and pick what all child sims listen to the speech. Raises child skills Social, Creative, and Mental. Interaction- Play Quiet Game (non-autonomous): Target another sim and pick what all child sims participate in the game. Autonomy (general)- More likely to do mischief interactions. Friends with the "Monster Under the Bed" by default. Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode). Character Values (Parenthood)- Gains some Responsibility when the trait is added in live mode (e.g.